giant skeleton 5e
Speed 30 ft. Damage Vulnerabilities.

Saving Throws Wisdom +2Skills Athletics +5Damage Vulnerabilities bludgeoningDamage Immunities poisonCondition Immunities exhaustion, poisonedSenses darkvision 60 ft., passive Perception 10Languages AbyssalChallenge 1 (200 XP), Tegel Manor © 2019, Frog God Games, LLC; Authors: Bill Webb & Thom Wilson with additional material by Gabor Lux, Check out our other SRD sites! Some links to stores and online shopping websites include an affiliate code. Condition Immunities: exhaustion, poisoned

This skeleton is immune to all damage except positive energy. Misc Creature, Environment:

If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone. So let’s trudge through the Tomb of Horrors from Tales from the Yawning Portal and face this enormous undead monstrosity head-on!

Well, that and +8 to hit with each of these attacks. To balance this out, they have immunity to all poison damage and the poisoned condition, as well as the exhausted condition. They also have a high AC despite not wearing any sort of armor. | Here Be Monsters

Megalodon can grow to be upwards of 50 feet long. Using these links and purchasing something through them gives Dungeon Solvers a small kickback which is used to reinvest in the site and its content. To be fair though, this is standard undead stuff. Holy water, cure spells, potions of healing etc can be used to harm this skeleton.

This definitely ties into that magical enhancement that I mentioned previously.

Use coupon code DungeonSolvers10 for 10% off your order! | Starjammer SRD The giant skeleton’s Multiattack is phenomenal. As you wipe the sweat from your brow, you hear a loud scraping of metal and bone on the stone floor behind you.

Seriously though, a Multiattack that includes three separate attacks made with reach is nothing to scoff at. , pg. Senses darkvision 60 ft., passive Perception 9

There aren’t many situations where they get to do that in 5e after all! Languages understands Giant but can’t speak Latest 5th Edition Products in the Open Gaming Store!

One where it’s smacking the hell out of its enemies with its giant scimitar, and one where it’s waiting for new enemies to show up.

| Design Finder 2018

It’s still a nice addition to their statblock though.

That is correct, size is determined by how much space a creature occupies. | Swords and Wizardry SRD Challenge 1/4 (50 XP).

A giant skeleton has two modes. Like other skeletons, the giant skeleton is vulnerable to bludgeoning damage. | OGN Articles

However, a giant skeleton is a bit different from an average undead in that they are actually imbued by whatever necromancy has brought it back from the dead. Challenge 8 (3,900 XP), City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene, Check out our other SRD sites! You take the MacGuffin off of its pedestal.

Each creature within 20 feet of the skeleton must make a DC 15 Constitution saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one. | OGN Articles Plus, this attack has an extended reach of 10 ft. thanks to the creature’s size, and I’m assuming the size of the weapon.

This makes sense just from its biology.

| PF2 SRD.

Thankfully, though, it does have Magic Resistance and a couple of other traits that assist it in bearing the brunt of the damage from spells and saving throw-based attacks.

Speed 50 ft., swim 50 ft.

Pinpoints of red light smolder in its empty eye sockets.

Ranged Weapon Attack: +13 to hit, range 60/240 ft., one target.

And this isn’t even counting the anti-magic defensive traits that the giant has. Angel is something on the order of 70' long...I'm going to modify these stats heavily, but I need a colossal shark for my session tonight: Jaws meets 20,000 Leagues Under the Sea. Senses darkvision 60 ft., passive Perception 14 A storm giant with the Skeleton template applied to it.

Innate Spellcasting.

Huge undead, lawful evil. Turn Immunity is just mean. This is a solid, hulking, wall of bones that can lay a serious smackdown to an unsuspecting adventurer.

Gargantuan creatures even occupy 20x20 feet an a regular DND board, whereas regular Medium sized PC's are at the normal 5x5.

| Swords and Wizardry SRD

DEX: 10 (+0) Condition Immunities exhaustion, poisoned No traps, what a surprise!

With that being said, a giant skeleton is understandably both towering in size and extremely strong. Armor Class 13 (armor scraps) DEFENSE. The rogue and monk’s version of Evasion is already a sweet feature, but the giant skeleton’s takes that and makes it even better. Speed 30 ft. Latest 5th Edition Products in the Open Gaming Store! This site may earn affiliate commissions from the links on this page. Underwater, Basic Rules I’ve used it as a boss creature along with a few zombies and taken out a group and done some serious damage to a group of 5th-level characters.

| d20 Anime SRD A giant skeleton hits hard, fast, and uh, long? That’s nothing to scoff at. You don’t have any other options.

Speed: 30 ft. A particularly skilled necromancer would be able to raise one of these monstrosities. The skeleton has advantage on saving throws against spells and other magical effects. Multiattack.

If you looked at the giant skeleton’s ability scores alone you’d probably think that it’s going to be absolutely tormented by any spellcaster. They’re not bright creatures, so they’ll probably go for whoever is closest unless there’s someone that’s a super obvious threat.

Especially when this averages out to 45 damage per turn. Sign up to get e-mail updates for new articles on Dungeon Solvers using the form below! Monster Tags: 8. Condition Immunities exhaustion, poisoned

The giant's innate spellcasting ability is Charisma (spell save DC 17).

Damage Vulnerabilities bludgeoning Well, provided that you can hit its 17 AC. Creatures that are within certain heights/length limits are usually classified as medium, large, huge, etc: Tiny creatures are, as the name suggests, extremely small. You can find the giant skeleton’s statblock on page 236 of Tales from the Yawning Portal. Shortsword. Questions or comments can be directed to Aegis of Empires 4: Legend of the Burning Star (5E), D&D: Spellbook Cards: Druid Deck (131 Cards). And don’t even think about turning them. The flesh has completely disappeared, leaving a bone structure magically held together, that moves oddly in its attempt to imitate life.

Website built with MkDocs. Languages: understands Giant but can’t speak Ogre Skeleton, 2 HD, turned as Ghoul Hill Giant Skeleton, 4 HD, turned as Wraith Human zombies have 1 HD just like normal humans, so for zombies you could just use the same HD as the living creature.


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