faxanadu mantra codes
Enclosing asterisks marks text as bold (*word*), underscore are made via _word_. You can find everything you need to finish Faxanadu here: Enclosing asterisks marks text as bold (*word*), underscore are made via _word_. $9613->   8d 2d 04:   STA $042d, $9616->   a0 02:      LDY #$02       ; Two bits for the $9618->   20 b0 96:   JSR $96b0      ; equipped weapon. $9850->   a2 00:      LDX #$00 $9852->   8e c9 04:   STX $04c9        ; $4C9 is an index into the                                        ; array starting at $4CD. Thanks for using our Faxanadu (NES) Passwords! (Passwords courtesy of Rontro), Gear: Hand Dagger, Leather Armor, Magic Shield, Gear: Long Sword, Studded Mail, Magic Shield, Gear: Giant Blade, Full Plate, Magic Shield, Gear: Dragon Slayer, Battle Helmet, Battle Suit. If you don't know the 6502 assembler instructions yet now might be the best time to read about them. $914f-> ad 66 06: LDA $0666 ; $0666 = Length of Mantra $9152-> f0 21:    BEQ $9175 ; Branch if no mantra was entered $9154-> 20 50 98: JSR $9850 ; Check checksum of mantra $9157-> b0 06:    BCS $915f ; Branch if wrong checksum $9159-> 20 e9 95: JSR $95e9 ; Check data of mantra $915c-> b0 01:    BCS $915f ; Branch if wrong data $915e-> 60:       RTS       ; If this point is reached                             ; a valid mantra was entered. For more information, please visit our legal page: https://retromaggedon.com/index.php/privacy-advertising-and-legal-disclosure/, Thanks for using our Faxanadu (NES) Passwords! $98e4->   d0 d6:      BNE $98bc $98e6->   68:         PLA $98e7->   aa:         TAX $98e8->   60:         RTS, $95e9->   a2 00:      LDX #$00 $95eb->   8e c9 04:   STX $04c9 $95ee->   8e ca 04:   STX $04ca $95f1->   a0 0d:      LDY #$0d       ; Skip the first 13 bits $95f3->   20 e9 98:   JSR $98e9      ; Those were for error checking $95f6->   a0 03:      LDY #$03       ; 3 bits for the town where $95f8->   20 e9 98:   JSR $98e9      ; the player starts. Let's recall what I had already posted last time, the code where the mantra is checked for validity. $98c7->   ae ca 04:   LDX $04ca $98ca->   e0 08:      CPX #$08    ; If the bit position is $98cc->   d0 15:      BNE $98e3   ; not yet 8 just keep going. Submitted comments will be subject to moderation before being displayed. $9633->   8d c0 03:   STA $03c0 $9636->   a0 05:      LDY #$05       ; Five bits for the $9638->   20 b0 96:   JSR $96b0      ; equipped item. $9603->   8d 37 04:   STA $0437 $9606->   a0 08:      LDY #$08       ; 8 bits for the 8 unselectable $9608->   20 e9 98:   JSR $98e9      ; items your player carries. $9858->   8e cc 04:   STX $04cc        ; $4CC contains the sum of all                                        ; bytes in the array at $4CD. Each password has been transcribed in plain text under the image for the sake of clarity, because the characters used in Faxanadu’s font often look similar to one another. $98a6->   60:         RTS, $98a7->   85 ec:      STA $ec $98a9->   8a:         TXA $98aa->   48:         PHA $98ab->   84 ed:      STY $ed $98ad->   a9 08:      LDA #$08 $98af->   38:         SEC $98b0->   e5 ed:      SBC $ed $98b2->   f0 08:      BEQ $98bc   ; If less than 8 bits should $98b4->   85 ed:      STA $ed     ; be read it's necessary to $98b6->   06 ec:      ASL $ec     ; rotate the most significant $98b8->   c6 ed:      DEC $ed     ; bits away so that the LSB $98ba->   d0 fa:      BNE $98b6   ; bits can be read. $95fb->   8d 39 04:   STA $0439 $95fe->   a0 04:      LDY #$04       ; 4 bits for the title $9600->   20 e9 98:   JSR $98e9      ; of the player. If you have the book please e-mail me. $989e->   ad cc 04:   LDA $04cc        ; Here's another validity check. (.

Facelift uses a different font than standard Faxanadu, so keep this in mind when entering passwords. Standard emoticons like :-) and ;-) are converted to images. $9879->   4a:         LSR A      ; Shift by three => Only consider $987a->   4a:         LSR A      ; the 5 MSB bits. For Faxanadu on the NES, a GameFAQs message board topic titled "OK...how do I enter my mantra?

Faxanadu Mantras - Part II As I had promised in my last update here's a complete discussion of the mantra checking code of the NES game Faxanadu. $98ce->   ae c9 04:   LDX $04c9   ; Otherwise load the value $98d1->   bd cd 04:   LDA $04cd,X ; of the current byte. $963b->   8d c1 03:   STA $03c1, ... $9646->   a0 03:      LDY #$03   ; 3 bits for the number of weapons $9648->   a2 02:      LDX #$02   ; Each weapon has 2 bits $964a->   20 c2 96:   JSR $96c2 $964d->   c9 05:      CMP #$05   ; Invalid mantra if there are $964f->   b0 5d:      BCS $96ae  ; 5 or more weapons ... $965c->   a0 03:      LDY #$03   ; 3 bits for the number of armors $965e->   a2 02:      LDX #$02   ; Each armor has 2 bits $9660->   20 c2 96:   JSR $96c2 $9663->   c9 05:      CMP #$05   ; Invalid mantra if there are $9665->   b0 47:      BCS $96ae  ; 5 or more armors ... $9672->   a0 03:      LDY #$03   ; 3 bits for the number of shields $9674->   a2 02:      LDX #$02   ; Each shield has 2 bits $9676->   20 c2 96:   JSR $96c2 $9679->   c9 05:      CMP #$05   ; Invalid mantra if there are $967b->   b0 31:      BCS $96ae  ; 5 or more shields ... $9688->   a0 03:      LDY #$03   ; 3 bits for the number of magic $968a->   a2 03:      LDX #$03   ; Each magic has 3 bits $968c->   20 c2 96:   JSR $96c2 $968f->   c9 05:      CMP #$05   ; Invalid mantra if there are $9691->   b0 1b:      BCS $96ae  ; 5 or more shields ... $969e->   a0 04:      LDY #$04   ; 4 bits for the number of items $96a0->   a2 05:      LDX #$05   ; Each item has 5 bits $96a2->   20 c2 96:   JSR $96c2 $96a5->   c9 09:      CMP #$09   ; Invalid mantra if there are $96a7->   b0 05:      BCS $96ae  ; 9 or more items , Display comments as $98bc->   ae c9 04:   LDX $04c9   ; Load the index into the $4CD array. Please enter the passwords as shown in the images below. $987b->   4a:         LSR A $987c->   cd 66 06:   CMP $0666  ; Length of the mantra the user entered $987f->   d0 24:      BNE $98a5  ; Jump to BadMantra, $9881->   a0 06:      LDY #$06 $9883->   bd 00 06:   LDA $0600,X $9886->   20 a7 98:   JSR $98a7        ; Load the 6 LSB bits of the                                        ; remaining bytes.

Click here to view the description page for reviews, screenshots, and more information. Passwords are sorted by the section of the game they were created in and a brief description of the player’s condition is provided with each entry. $986c->   e8:         INX $986d->   a0 06:      LDY #$06 $986f->   bd 00 06:   LDA $0600,X $9872->   20 a7 98:   JSR $98a7        ; Load the 6 LSB bits from                                        ; the 3rd mantra character.                                        ; It will be used to perform                                        ; a checksum test. http://www.gamefaqs.com/console/nes/game/587273.html. $98d8->   8d cc 04:   STA $04cc $98db->   ee c9 04:   INC $04c9   ; Move to the next byte. Standard emoticons like :-) and ;-) are converted to images. $98de->   a2 00:      LDX #$00 $98e0->   8e ca 04:   STX $04ca   ; And reset the bit position. All trademarks, logos, and images are property of their respective rights holders. $914f-> ad 66 06: LDA $0666 ; $0666 = Length of Mantra $9152-> f0 21:    BEQ $9175 ; Branch if no mantra was entered $9154-> 20 50 98: JSR $9850 ; Check checksum of mantra $9157-> b0 06:    BCS $915f ; Branch if wrong checksum $9159-> 20 e9 95: JSR $95e9 ; Check data of mantra $915c-> b0 01:    BCS $915f ; Branch if wrong data $915e-> 60:       RTS       ; If this point is reached                             ; a valid mantra was entered , Display comments as $962b->   8d bf 03:   STA $03bf $962e->   a0 03:      LDY #$03       ; Three bits for the $9630->   20 b0 96:   JSR $96b0      ; equipped magic.

(, my cousin Frank is playing this game but cannot finish it. Passwords are sorted by the section of the game they were created in and a brief description of the player’s condition is provided with each entry. The following passwords are also compatible with the ROM Hack, Faxanadu Facelift. Please enter the passwords as shown in the images below. $98a4->   60:         RTS $98a5->   38:         SEC              ; Set the carry flag if                                        ; the mantra is invalid. Comment document.getElementById("comment").setAttribute( "id", "a5c67a8ca6fe80514c22c6d9e19e92d0" );document.getElementById("b88d2443b4").setAttribute( "id", "comment" ); RetroMaggedon.com is not affiliated with any of the companies, entities, institutions, or organizations which are referred to on this website. $98bf->   26 ec:      ROL $ec     ; Rotate the next bit out of the char $98c1->   3e cd 04:   ROL $04cd,X ; and into the byte in the array. Facelift uses a different font than standard Faxanadu, so keep this in mind when entering passwords. Click. $98a3->   18:         CLC              ; Clear the carry flag                                        ; if the mantra is valid. Submitted comments will be subject to moderation before being displayed. The following passwords are also compatible with the ROM Hack, Faxanadu Facelift. I forgot to mention that he is being treated for cancer and he may not have much time to finish the game ALWAYS. Your email address will not be published. he cannot find the way.

If you don't know the 6502 ass $988f->   ad ca 04:   LDA $04ca $9892->   f0 0a:      BEQ $989e $9894->   a0 01:      LDY #$01         ; If not 8 bits were written $9896->   a9 00:      LDA #$00         ; to the current byte keep $9898->   20 a7 98:   JSR $98a7        ; padding the remaining space $989b->   4c 8f 98:   JMP $988f        ; with bits of value 0. Facelift uses a different font than standard Faxanadu, so keep this in mind when entering passwords. ". $98c4->   ee ca 04:   INC $04ca   ; Update the bit position. The following passwords are also compatible with the ROM Hack, Faxanadu Facelift. $9623->   8d be 03:   STA $03be $9626->   a0 02:      LDY #$02       ; Two bits for the $9628->   20 b0 96:   JSR $96b0      ; equipped shield. $98a1->   d0 02:      BNE $98a5        ; The sum of all bytes must be 0. $98d4->   18:         CLC $98d5->   6d cc 04:   ADC $04cc   ; And add it to the checksum. $9855->   8e ca 04:   STX $04ca        ; $4CA counts how many bits                                        ; of the current byte in the                                        ; array at $4CD were already                                        ; processed. Each password has been transcribed in plain text under the image for the sake of clarity, because the characters used in Faxanadu’s font often look similar to one another. $961b->   8d bd 03:   STA $03bd $961e->   a0 02:      LDY #$02       ; Two bits for the $9620->   20 b0 96:   JSR $96b0      ; aquipped armor. Passwords are sorted by the section of the game they were created in and a brief description of the player’s condition is provided with each entry.

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